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Sunday, April 11, 2010


3d Glass shattering from Daniel Rybkin
Realflow and 3ds max was used. Render - vray.

Creation steps:

1. Making a shatter pattern on glass model with Rayfire plugin.
2. Simulating shatter dynamics with reactor
3. Importing 3ds max animation in realflow
4. Simulating water
5. Import all from RF in 3ds Max and render with vray

For making it slow motion - I am using Binary_loader subdivision conversion in realflow.







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